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Tourney won by Player ARISTOBULUS !!
A great tourney eventually found his earned end!

2018-04-16 19:32:54| Posted by myl_supporter

A tourney ended successfully:

Thanks to all those who participated in this tourney !!
Congrats to the winner(s)! And a big thanks to the organizer myl_supporter!
The following matches were played:

<a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=13" >Round 1: Game#1 ARISTOBULUS beat Sharkbit </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=11" >Round 1: Game#2 speecher beat Phönix </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=9" >Round 1: Game#3 daddy_felix beat viktorianer </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=17" >Round 1: Game#4 rg-one beat Hegona </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=21" >Round 2: Game#5 ARISTOBULUS beat speecher </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=23" >Round 2: Game#6 rg-one beat daddy_felix </a><br><a href="http://www.the-battlefield.com/games/297/index.php?page=resultinfo&gamenumber=39" >Round 3: Game#7 ARISTOBULUS beat rg-one </a><br>

And the winner was ARISTOBULUS.
He will get an extra place in our Hall of Fame!

Good luck and have fun in the next tourneys!




Related Links

Forum | Download | Tourney | More...

Best mod of AoW3, as of the end of 2017
A "best mods of AoW3" poll had already been run a bit more than one year ago, but several significant mods have been released since and the need for a new poll was clear. This new ranking is more detailed as mods were rated on a scale from 'To be avoided!' to 'Must have!'. All 20 mods of this ranking are however top mods, as they were selected through a shortlisting process. They include the first 2 entirely new Races created by modders, 1 balance mod, 3 new Dwellings, several DLC-worth mods that significantly reshape the game and a handful of mods adding new visuals or improving current ones.

2018-02-09 08:33:31| Posted by Hiliadan

As already mentioned in the article presenting the results of the first poll about the best AoW3 mods, AoW3 is a very rich game with about 400 units, more than 400 techs and 400 unit abilities and few players have played all its class or races. And for those who managed to get bored despite this immense replayability, a plethora of mods designed by the community further improves graphics or increases their customization, adds new units/spells/buildings/abilities/etc., improves the ease of use of the game or improves existing assets of the game by making them more fun and more balanced.



Chart of the Age of Wonders series in numbers, compiled by Tibbles (full chart can be found on the official Triumph news)


How to navigate all these mods?
In late 2017, a shortlist of 20 of the best mods was drafted with the help of the community on the Steam forum, and building on the results of the previous such poll. These 20 mods were then put to a poll open to everyone for two months until 22 January 2018. 83 votes were cast, electing the best mods of AoW3! Voters could rate each mod on the following scale:


  • To be avoided! (-2)

  • Bad mod (-1)

  • Neutral (0)

  • Good mod (+1)

  • Must have! (+2)

  • Don't know



This list should help you to find the best mods and select the ones most appropriate to your style and wishes.
Keep in mind that the 20 mods listed in this article are already among the best for AoW3 and are already the result of a shortlisting process, so even the mod ranked #20 is very good. And also keep in mind that there are many more excellent mods outside of the list: with only 20 spots on the list and 500+ mods available, even exceptional mods could not make it.

The table below presents different statistics from the poll (full table):

  • Simple average: average quality of the mod


    • Average of the ratings (for example: 10 'Good mod' votes and 10 'Must have!' votes translates into (10*1+10*2)/20=1.5);


  • % of 'Good' and 'Must have!' votes: helps distinguish mods that are judged by the majority of the community as really good, even if others dislike these mods


    • Proportion of voters who rated the mod 'Good mod' or 'Must have!'


  • % of 'To be avoided!' votes: highlights mods which may be bugged, have some balance issues, or other problems

  • Ranking: this section orders mods from #1 to #20


    • 'Must have!' votes: helps distinguish the top of the top, the mods you HAVE to always use, if you want to improve your AoW3 experience, with no hassle attached


      • Based on the proportion of voters who rated the mod 'Must have!'





All the indicators exclude "Don't know" answers. The darker the green, the best the mod is ranked.


The 20 best mods for AoW3 according to the voters

The top 5 mods
#1 - Racial Class Unit Reskin - average rating: 1.56 (64 votes) - Must have!


Category
: Visuals

The top mod on the Steam Workshop with more than 20,600 subscribers, the Racial Class Unit Reskin comes first of our ranking for the second time (it also topped the previous poll in 2016)! More than simple reskins, this must-have mod from Tibbles significantly improves the appearance and icons of all race-specific class units (so machine and non-racial Undead excluded), making each race's units really unique and recognizable.
72% of voters rated it as 'Must have!' and only 2 gave him negative ratings (probably by mistake!): you can subscribe to this mod with your eyes closed.


New racial models of the Warlord Warbreed (by Tibbles)



High Elf Shaman before and after the improvement (by Tibbles)

#2 - PBEM and Single Player Balance Mod - average rating: 1.20 (44 votes) - Good mod


Category: Balance, New content, Visuals

This mod is the result of extensive and long-term work by the AoW3 community to improve the game by making it both more balanced and more fun to play with all races, classes and specializations, started in early 2016. It includes many new and reworked ability and techs (e.g. a Fortifying Meal for Halfling Brew Brother that synergizes with Halfling Farmers by allowing them to Throw Chicken again, a new Cloaked in Shadows tech for the Partisan specialization which makes units Invisible for 1 turn, etc.), making Dreadnought and Halfling more enjoyable and interesting to play, Necromancer more balanced, lacklustre specializations such as Partisan, Earth, Air Master, etc. more interesting. The full changelog is available on a dedicated page.

Two branches of the mod co-exist: a beta-branch to test new versions and a main branch which receives versions successfully tested in the beta branch.

Changes are designed both by (through a discussion process with many players which ensures only needed and coherent changes are brought) and for the AoW3 community, with both Single players and PBEM players in mind. With Triumph having stopped balancing the game, this mod aims at being the new "base game" for all players. As such, it includes the Racial Class Unit Reskin and Racial Watchtower mods (#1 and #7 of our ranking) with the permission of their authors, which means players using the balance mod benefit from their visual improvements without needing to separately download and launch them: only 1 mod needs to be launched. Other must-have mods will be added to the balance mod on a case by case basis.
The balance mod also includes more than 30 clarifications or corrections of in-game descriptions, and is available in Polish and Russian.

Two articles explain why PBEM players and single players should use the PBEM balance mod and introduces its latest v1.23 version.

A video showcases the improvements brought by the balance mod:



Dreadnought heroes/Leaders have been boosted and can choose Lava Walking, while all 'xx Empire' spells received bonuses, as illustrated by Temperate Empire (+1 defense, +1 resistance)

#3 - Empire Building Mod - average rating: 1.06 (49 votes) - Good mod


Category
: New content

This rich mod from Der Mentat brings content almost worth a new DLC. It includes new building chains (also modifying existing ones), new units, a revamped hero upgrade system, new combat spells, etc. The Empire Building mod really provides a new experience of AoW3 and increases the "empire building" part of the game. It is very well developed with a very complete and well-illustrated (and updated with latest changes) manual and a translation in German. Regularly updated over one year, this mod is one of the most carefully crafted available, with a great care to details.

Der Mentat created compatibility mods to perfectly integrate the Empire Building Mod with two other specific mods and with all the mods that modify heroes (without the compatibility mod, some changes of either the EBM may overwrite or be overwritten by the other mod, but the game will remain stable in any case):

- Triumphant Heroes
- PBEM and Single Player Balance Mod
- all heroes mod



Shadow Witch, one of the 27 alternative racial unit of the mod (by Der Mentat)



Some of the new buildings deepening the empire building aspect of the game: Market and Academy (by Der Mentat)

#4 - More Colors for Coat of Arms - average rating: 1.09 (44 votes) - Good mod


Category
: Visual, Customization

Ranked #11 in the previous poll, More Colors for Coat of Arms' popularity has grown: 77% of voters who rated the mod ranked it 'Good mod' or 'Must have!'. Given what the mod does, that may be no surprise! The mod does a very simple job and does it well: it adds 32 colours for the coat of arms you choose for your Leader and which colours your cities and units on the strategic map.

#5 - Racial Heritage Mod - average rating: 0.96 (51 votes) - Good mod


Category: New content

One of the most successful mod adding new content to the game (others include the Empire Building mod – #2 in the top -, City Building mod – not in the top – and the Hero mods from the same author), the Racial Heritage Mod deepens the alignment concept and brings two sub-factions for each race, one good and one evil. Each sub-faction brings two new units to the game, as well as a production chain including in general four new buildings. In total, the mod thus brings 4*9 = 36 new units to the game, which you will face at independent sites and that you will be able to build in your cities. Each faction has a very specific gameplay and flavour, greatly enhancing the game experience.
Together with the Hero Development, the Hero Profession, the Old Man & the Sea, the Beastman Dwelling and the Archon Race mods (see below in the ranking), Eomolch created content worth a new DLC for the community, and he managed the feat of having ALL these mods in the top 20, which demonstrates the quality of his work!


Tigran Battle Priest, from the Moon Cult Tigran sub-faction (by Eomolch)


Halfling Gardener, from the Good, The Vigil Halfling sub-faction (by Eomolch)

Rest of the top 10
#6 - Decodence - Map Editor Content + Decodence - RMG Integration - average rating: 0.95 (39 votes) - Good mod


Category
: New content, Visuals

Resulting from the hard work of Charlatan to bring new visual content to the game, the Decodence suite of mods contains three mods: Decodence Map Editor Content, Decodence RMG Integration Patch and Decodence Leader Customizations. Only the first two were shortlisted and they should be used together. Decodence Map Editor Content contains all the 3D model assets, and can be used by map makers to create incredible maps. The RMG Integration Patch brings some of this new content to the game by including it in randomly generated maps:

  • 2 new terrain types (overlays) in addition to Fertile Plains, Wetlands, etc.: Tundra and Autumn

  • 6 new sites to clear and absorb in your cities' domain


Please note that this content might not be balanced and that it is necessary to set all the terrain overlays to maximum in the settings of new maps to equilibrate them with Tundra and Autumn (otherwise the maps will contain too much Tundra and Autumn in comparison to the other overlays).


One of the two new terrain types introduced by the Decodence mod: Autumn (by Charlatan)

Decodence also has several compatibility mods (see #3 above for explanations about compatibility mods):
- Empire Building Mod
- Old Man & the Sea
- Corrupt the Source (not in the top)

#7 - Racial Watchtowers - average rating: 0.69 (51 votes) - Good mod


Category
: Visuals

This mod by iHunterKiller replaces the standard Watchtowers on the strategic map by race-specific Watchtowers, embellishing the strategic map. Simple and efficient, it ended up third in the first ranking of the best mods for AoW3, and is now #7.
Since v1.8 Poseidon, the Racial Watchtower mod suffers from a bug that prevents Builders from building water Fortresses. This can be fixed by using the PBEM & Single Player Balance mod, which contains a fixed version of the mod, including an improved Goblin Watchtower (see #2 below).


Draconian Watchtower (by iHunterKiller)


Orc Watchtower (by iHunterKiller)

#8 - The Old Man and the Sea - average rating: 0.79 (42 votes) - Good mod


Category
: New content

The favourite Dwelling mod of the AoW3 community, the Old Man and the Sea has a poetic name and a lot of very flavourful new content! It adds 4 new water structures, 3 Mystical City Upgrades associated to these water structures, 4 new water-borne units (including the monstruous Sea Serpent!) and 1 new Dwelling with its 5 new units: the Nynevians.
This mod significantly increases the interest of maritime exploration and warfare, a welcome addition that tackles one weakness of AoW3.


The new Nynevian Dwelling, surrounded by some of the new water structures (by Eomolch)

In terms of compatibility, this mod will not be compatible with other mods adding Dwelling, except the following ones if you use these compatibility mods:
- Dark Elf Dwelling (#18) and Beastman Dwelling (#16)
- Beastman Dwelling (#16)


#9 - Extra Support Units - average rating: 0.85 (46 votes) - Good mod


Category
: New content

Tibbles, the author of the Racial Class Unit Reskin mod (#1), added 1 new T3 mounted Support unit for each race, unlocked by a new Chamber of Mystery building, unlocked by Temples. The units are:

  • Draconian Ascendant Elder

  • Dwarf Forge Lord

  • Frostling White Rider

  • Goblin Blight Surgeon

  • Halfling Brandy Brother

  • High Elf Storm Maiden

  • Human Inquisitor

  • Orc Black Priest

  • Tigran Ancient Mystics


The mod is available in English and German. This nice mod can enliven games by bringing some novelty, without changing too many things.


One of the 9 new T3 racial units: the High Elf Storm Maiden (by Tibbles)

#10 - Hero Development Mod - average rating: 0.67 (48 votes) - Good mod


Category
: New content

Eomolch cleverly revamped the hero upgrade system, adding 3 specialization to each class and race-dependant upgrades, which means that each hero is now more unique, having both race specific upgrades and a specialization (melee, range or support) which can lead for instance to 2 Rogue heroes in your army with totally different skills and roles, one being an Assassin, and the other a Duelist or Trickster. A manual is available. The mod includes many new unique abilities, for instance Teaching of Humility, a Theocrat Monk touch ability which grants Monk abilities to one allied units: it gains Spirit damage but cannot attack for the next three strategic turns, or Beast Within, an Arch Druid Shaman ability that lets you shapeshift into a random animal.

Another mod, Hero Profession mod, is ranked #12 and is also worth a look, in combination with this mod.


All heroes now have 3 choices to further specialize, for Theocrat, they are Monk, Paladin or Priest

Compatibility mods:
- Triumphant Heroes (not in the top)
- Empire Building Mod: see #3

The rest of the shortlist of best mods
#11 - Movement Orders First - average rating: 0.61 (28 votes) - Good mod


Category
: New content

A less well-known mod, Movement Orders First does a very simple job: it changes the order in which notifications are shown to players each turn. In the official version, you are first shown the "Select production for city xx", which can be counter-productive when you want to first explore the map to get some stashes of gold, or clear sites to receive rewards, etc. which will all increase your available gold and mana to build things in your cities. Similarly, you may clear Ancient Ruins or a Lost Library and get some research points during your turn, so you generally want to choose your research after you have moved all your units.
The mod thus lets the notification be displayed in a more effective order: 1/ unit movements, 2/ research, 3/ city and Dwelling production. Thanks Leon Feargus!

#12 - Hero Profession Mod - average rating: 0.59 (37 votes) - Good mod


Category
: New content

This mod expands and refines the Hero Development Mod (#10, above): it creates 3 "professions" or sub-races for each race, increasing further the diversity of heroes' development paths. The Hero Professions Mod requires both the Hero Development Mod and the Racial Heritage Mod (#5) to be played. You will now be able to play a Goblin Blight Doctor Rogue Trickster or a Goblin Pyromancer Rogue Duelist for instance, and not just a simple "Goblin Rogue"!
A manual is available, describing briefly most of the new abilities and paths. It should however be noted that the manual is not complete and the mod has not been updated or balanced for a very long time.


One of the new ability available to Draconian Nest Warden: Lizard Ancestry! (by Eomolch)

#13 - Archon Race Mod - average rating: 0.47 (38 votes)


Category: New content

One of the only three full Races designed by modders for AoW3 (actually two, since the Dark Elves of Shaithias are mainly an improvement on the race template provided by Triumph and not an full entirely new race), the Archons are also the result of work by Eomolch, the authors of 5 other mods in the top 20!
The mod contains new visuals, a complete roster of units, heroes and Leaders for the race. Some features remain to be completed (racial defense building, names for cities and fortresses), but Eomolch has not been modding for AoW3 for most of 2017 so the current version should probably be considered final.

The addition of an Archon race actually conflicts with the Shadow Realm Community Expansion, which is in alpha phase as of February 2018. The Expansion will indeed adds Archons as a Dwelling (see article about the alpha tests for more information).


Archon units at fight (by Eomolch)

A small minority of users may experience issues with this mod causing AoW3 to load for ever (apparently happens to a few users using the Russian version).

Compatibility mods:
- Racial Heritage Mod (adds two sub-factions for Archons)

No compatibility mod is available for the Hero Professions Mod yet, which means Archon heroes do not get three sub-races as the other races.

#14 - Army Mod - Spiders Gift - average rating: 0.46 (35 votes)


Category: New content, Gameplay overhaul

A mod very difficult to categorize, and probably one of the most under-rated mod of AoW3, the Army Mod or Spiders Gift is a beautiful piece of craftsmanship by one of the most creative AoW3 modder, Liberty Valance (also known as vfxrob). The mod adds some very impressive content to the game (it does not modify much the base game) and creates a unique and very refreshing experience. Here are some of the most noteworthy additions:

  • Possibility to build new structures on the strategic map, both classical things like Gold Mine, but also Embassies to settle Dwellings and Vendors to get extra research "on the side" or recruit an alchemist to build you an armour, etc.

  • Tactical combat structures! Some units can throw barricades or place bombs to detonate!

  • And of course new units, roamers, etc.



A short video introduces the mod:



#15 - Structure Reward Variety - average rating: 0.59 (34 votes) - Good mod


Category
: Ease of use and improved game mechanics

Its name might be slightly confusing but this mod is relatively simple: it adds new reward sets for the following sites: Great Farms, Springs of Life, Dungeons, Brigand Hideouts, adding new units to the list possible rewards, thus increasing the diversity of rewards. The mod also adds more diversity of items to several sites.


Dungeons no longer reward racial units, instead holding Tier 3 Animal/Monster/Giants and Lesser Elementals (by Godzillamancer)

#16 - Beastman Dwelling - average rating: 0.33 (30 votes)


Category
: New content

The 6th mod of Eomolch in the top 20, this mod introduces a new Dwelling with 4 new units and the Kobold.

#17 - Dark Elf - average rating: 0.33 (30 votes)


Category
: New content

Not to be confused with the Dark Elf DWELLING (#18), this mod by Shaithias, adds a new race, the Dark Elves.

#18 - Dark Elf Dwelling - average rating: 0.23 (35 votes)

Category
: New content

This mod by the AoW3 mod veteran Gloweye adds Dark Elves not as a Race but as a subterranean Dwelling.

#19 - Insectoid Race - average rating: 0.18 (36 votes)

Category
: New content

This second mod of Liberty Valance to make it into the top 20 (the other being Spider Gifts, #14) really pushes the boundaries of the Mod Editor of AoW3 and proposes an entirely new race with very unique game mechanisms and visuals, the Insectoids! This mod deserves a lot more attention than it got so far (it is much more recent than others, having been created in August 2017): check it out! The video below shows some gameplay, after a short animated introduction.



#20 - Brave New Units - average rating: 0.14 (29 votes)

Category
: New content

This mod by alexej adds one T2 Irregular for all races (except Orcs and Frostlings) and is best played with the Empire Building Mod (#3).


One of the new T2 Irregulars, the Dwarf Besieger (by alexej)

You might be interested in these other compilations of information about AoW3:
- library of tutorial, PBEM and live MP videos
- strategic and tactical guide by the-Battlefield.com community


If you want to learn more about the Battlefield.com/aow3, the community website for AoW3, please read this article.

Feel free to leave some comments at the bottom of the article!






Einladung zur BF-LAN 2018
Dieses Jahr findet die LAN zwischen dem 01. und 04. November statt.

2018-01-29 12:37:14| Posted by myl_supporter

Jeder CIV und AOW Spieler ist auf unserer LAN eingeladen!

Sie findet statt am 01. November bis 04. November in Homberg nahe Kassel.

Falls du Interesse hast, kontaktiere mich (Markymark) per PN hier, ansonsten trag dich am beste im Forum ein, checke den Link ==> https://www.civforum.de/showt...
Aber warte nicht so lange, die Plätze sind auf 16 limitiert.

Falls du Vorschläge für andere Spiele für unsere LAN hast, lass es uns wissen.

Danke & viele Grüße

Euer BF Team






Einladung zur LAN 2018
Dieses Jahr findet die LAN zwischen dem 1. und 4. November statt.

2018-01-29 12:33:49| Posted by myl_supporter

Jeder CIV5 Spieler ist auf unserer LAN eingeladen!
Sie findet statt am 1. November bis 4. November in Homberg nahe Kassel.

Falls du Interesse hast, kontaktiere mich (Markymark) per PN hier, ansonsten trag dich am besten im Forum ein, checke den Link ==> https://www.civforum.de/showt...

Aber warte nicht so lange!

Danke & viele Grüße

Euer BF Team




Related Links

Forum

Einladung zur LAN 2018
Dieses Jahr findet die LAN zwischen dem 1. und 4. November statt.

2018-01-29 12:31:11| Posted by myl_supporter

Jeder CIV6 Spieler ist auf unserer LAN eingeladen!

Sie findet statt am 1. November bis 4. November in Homberg nahe Kassel.

Falls du Interesse hast, kontaktiere mich (Markymark) per PN hier, ansonsten trag dich am besten
im Forum ein, checke den Link ==> https://www.civforum.de/showt...

Warte nicht so lange, die Plätze sind auf 16 limitiert.

Danke & viele Grüße
Euer BF Team




Related Links

Forum

LAN 2018
Invitation to our Autumn LAN 2018 in Homberg (near Kassel)

2018-01-29 12:27:10| Posted by myl_supporter

We will invite all AOW3 players to our LAN 2018 in Germany.
Beside AOW3 we will play CIV6 too, when you have an idea about other games for BF, then let us know.

When you have interest to come, please contact me (Markymark) via PM.

For Germans-> Check our LINK here ->
https://www.civforum.de/showthread.php?105827-Einladung-zur-CIV6-LAN-(01-04-11-2018)-in-Homberg-Efze

Check the date 01 November since 04 November, 2018 if you can come !

Places are limited to 16, so please say it earlier.




Related Links

Forum

Want to quickly fight epic battles? Play the new Arena game mode
The Arena is a new game mode developed by the AoW3 community to allow epic PvP and PvE battles, putting one of the biggest strength of AoW at the centre of gameplay: tactical battles. This article presents the Arena and provides an introductory guide for new players.

2018-01-24 15:40:34| Posted by Hiliadan

What is the Arena game mode?
The Arena allows to fight epic, large-scale battles against humans or against the AI after a relatively short preparation period where you select skills, armies and hero upgrades. It is an additional game mode developed by the AoW3 community that brings a 4th way to play the game in addition to Single player (campaign, random maps, custom scenarios), Play by email (PBEM, which actually does not use emails), and Live multiplayer (live MP). A 5th mode is Hotseat, but is relatively rare.



A massive Shrine of Smithing fires a blast toward the enemy infidels! No need to spend an entire game researching T4!

The tactical battle system of AoW is often considered the best ingredient in the recipe of the game’s success but, for most people, playing live MP takes too much time in a row and that makes tactical battles vs humans impossible to access. In addition, depending on the map, duration of the game, etc. you may not get a chance to use the Dwelling you love, or the epic high-level spells you crave. The Arena mode is entirely focused on tactical combat: it keeps the best part of AoW3 and put all the rest to its service: you can now select any spell, unit or upgrade of the class, race and three specializations you picked, as well as units from one Dwelling of your choice! A short preparation phase (10 to 30 min to pick your units, etc.) is followed immediately by an entrance into the central Arena, and the start of the battle vs your opponent, on any of  AoW3’s battlefield.


Comparison of the Arena to other game mods


The current strategic map of the Arena (will be simplified): two production centers on each side and a central Arena with all overlays and climates


The Arena mode can be used to organize epic battles vs the AI: you can enter the Arena in hotseat mode, prepare both teams’ armies then launch the fight and put the “AI player” in auto: it will then fight against you.


How to set up the Arena?
You’re interested and want to use the Arena mode? It's quite simple! The Arena is currently in early beta and things will get even simpler in the future (see the last paragraphs of this article; for instance only 1 mod will be needed in the future).
You can check the latest instructions on how to set up the mode in the Arena Pool on the-Battlefield.com/aow3, the community website for AoW3. You can watch the first 5 minutes of this video to learn how to set up the Arena (thanks Marcuspers!), and then continue watching to see the preparation of a battle (part 2 for the rest of the preparation and part 3 for the battle):


And here are some written, step by step instructions:
1. get the following mods from the Steam Workshop:
Decodence Map Content
Elemental Mod
No Domain Structure Minimum Distance
2. download the 2 .taf files here
3. put the 2 .taf in this folder in your C:\Users\[your user name]\Documents\My Games\AoW3\UserContent
4. activate the Arena and Arena balance mods in your launcher, as well as the Decodence Map Content, Elemental Mod and No Domain Structure Minimum Distance mods (5 in total). Launch AoW3.
Note: you should not run any other mod that modifies units, skills or hero upgrades with the Arena as they will probably conflict (e.g. the PBEM & Single Player Balance mod will cause units in the Arena to have an upkeep whereas they should be free from upkeep).
5.
a. If you want to play vs an AI: select “New Scenario”, move from the “Official” to the “Community” tab and use the "Arena map v2.0X" custom map. Keep the first two players as Humans and select “Classic Turns” instead of “Simultaneous Turns”.
b. If you want to play vs an human, go to Online Multiplayer then Internet, host, select “Host Scenario”, move from the “Official” to the “Community” tab and use the "Arena map v2.0X" custom map.
(later, you may want to delete the .sam and ~sam files in the \UGC_ARENA [76561198121141565] folder to prevent them from appearing in your custom map selection screen)
6. Once in game, you can pick the 6 research stashes on the ground near your Throne to get 4500 RP. Choose if you want a Dwelling or not in the research book, then pick the rest of your skills. You may use Seek Inspiration for free to find the skill you want. Build your units in your 7 cities and the Dwelling you chose (or not). Your Leader is level 13: pick his upgrades. Then you can use the 4 medal stashes to give up to 6*4=24 medals to your units (you can get 6 Elite units or 12 Veteran units for instance). Move through the Teleporter to reach the central area, wait/find your opponent, decide about a battleground, move there and engage the fight!
 
What should I know when I play the Arena?
Starting conditions
Each player starts with 1000 gold, 500 mana and 4500 RP (to pick on the ground) as well as 4 medal stashes (to level up units). The Leader starts (and is capped) at level 13.



Starting conditions in the Arena


Engagement rules
Before players choose their army, it is recommended that they randomly select a terrain (overlay + climate) and decide who will launch the attack (= attacker). The other player (= defenders) must position all his units on the chosen terrain, then the attacker chooses how to engage the fight, with all his units on the same terrain.
On round 1 of the battle, only movements are allowed. The use of abilities or spells and attacks are all banned. This aims to make the battle fair for both players and avoid advantaging the attacker or the defender. In the future, this rule should be integrated directly by in-game mechanics (abilities will start on cooldown and a battle enchantment will prevent spellcasting and damage-dealing).



Only movements are allowed during the first turn, usually the armies move away from each other, but not always!

Banned skills
All skills that have no impact on tactical battles have been removed (e.g. Domain of Winter, Terraforming, etc.). In addition:
- Rite of Malediction is banned
- Disintegrate: cannot target Leaders


Disintegrate has been modified and can't target Leaders. Many more balance changes will come in future versions

Evolve and Racial Governance
Evolve is removed from all units and skills. Racial Governance should not be used (the current version still has RG but it should not be used; in the future, it will be entirely removed).

Known issues
If you start playing the Arena, don't be surprised by these issues, they will be fixed in future versions:
- buildings can be sold: they should not!
- some high-level skills (tier VI and above) do not appear as much as we'd like in the research book (Disintigrate, Mass Statis, ...)
 
Where to play?
The heart of the Arena game mode is on the Battlefield, the community website for AoW3. All news, latest releases, guides, meta statistics and commentaries, etc. will be centralized there. The best places to look for players are the Arena Pool where you can use the in-site tool to share your availabilities and find who will be available at the same time, and the chat (which does not require registration). Come say hello at any of these places and you’ll find people to play with.


How to use the chat as a guest (without registering)

Two videos of AbedNego vs Nemesis_Zero in the first showcase matches of the Arena:



Future evolutions
Many improvements are planned in the coming months!

The biggest is going to be the move from 5 to only 1 mod, which will considerably simplify life for users. This new version will also fix remaining issues (RG still usable, etc.) and bring a big wave of balance changes for the Arena. It should also include in-game restrictions on actions on turn 1 to prevent players from forgetting they can only move and are not allowed to do anything else during the first round of any battle.

Pre-made armies might get prepared and provided in specific maps so that players can skip the preparation phase and go straight into combat. The armies will probably use the most popular builds played during tournaments, and will include armies of independents to facilitate play in single player in PvE.

An Arena ranking will be added to the Battlefield community website. At first, this ranking will probably be reset every few months as the Arena matures and gets more and more balanced. Once it reaches maturity, the ranking should be integrated into the General ranking.

An army building tool might get added on the Battlefield, both to simulate armies and see what they cost (gold, mana, RP, Leader’s upgrade points) and to facilitate matches, especially for tournaments: both opponents would be able to input their army in advance, without being able to change them, so that they can then exchange the save game to prepare the match without worrying their opponent might see their army, etc.

Meta-statistics about the most used units, skills and abilities might be added on top of the army building tools.


Current meta-statistics from live MP and PBEM matches reported on the Battlefield

Tournaments will be organized. The current idea for tournaments is to let each player choose 3 armies for each tourney round. A player will then have to beat the 3 armies (each with a value of 1000 gold, 500 mana and 4500 RP) of his opponent to win the round, leading to between three (3-0) and five (3-2) actual battles each round. Such a system should ensure rounds are not lost to impossible match-ups on one single battle.

Finally, a specific Wikia should be set up to list the stats of all the units, skills and Leader’s upgrades including the specific Arena balance changes.




Related Links

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Key videos of competitive AoW3 play and new video library
2017 has seen a big increase in the number of high-level videos and players looking to learn intermediate to advanced strategies and tactics now have many choices of tutorials and matches to watch! From casual single players to veteran multiplayers, these videos, published by the AoW3 competitive community (PBEM and live multiplayer) offer both entertainment and valuable advice and examples. Basically all the classes and races and all the sites (for site clearing tactics) have been covered by the videos published by Marcuspers, Hiliadan, DreadReapr, Fluksen, Nemesis Zero, gabthegab, Techno, Tussel and others!

2018-01-19 17:36:11| Posted by Hiliadan

A first article had been published about videos from the 2015 PBEM Duel Tournament in July 2016. Then one post on the official forum and one post on the Steam forum had been listing the latest videos of competitive play.

In December 2017, a new video library was launched on the AoW3 Wikia. This library aims to gather videos that can help players improve their skills, both in terms of strategy (what to build and research, and when? how to move troops wisely? what are good strategies against certain classes/races? etc.) and of tactics (tactical battles). All readers of this article are strongly advised to have a look at this library, and consider it as an extension to this article, listing all the good videos to learn and improve at AoW3.

So the video library lists all the good videos but what about the best videos? Which ones should be watched if one has limited time? Here are some of the key videos of 2017 in my opinion:

Fluksen (Halfling Dreadnought) vs Techno (Draconian Arch Druid) - Live MP
Constantly harassed by hordes of animals from Techno's Arch Druid, the jolly Halflings of Fluksen desperately try to develop Party Golems and other funky machines. At one point, Techno takes the Throne of Fluksen and the Halfling player makes a bad move, sending his Leader to take back a city alone, giving the opportunity to Techno to pounce on him with a Panther and a Gryphon. Guess what? Fluksen gets out alive thanks to a Critical on the Panther and a well-timed Lucky!
Fluksen did a great job editing a 6 hour match into an entertaining 1 hours 20 min of video that he commented post-match.


Exalted Martyr rush
Theocrat's Martyrs may look like nice but weak units that are barely good enough to Absorb Pain on your front line units? Well, you may be missing a key strategy involving them! Marcuspers guides us on how to realize the full potential of Martyrs. The tech Exalted Martyrs allows your little Martyrs to evolve into vigorous Exalted, that in addition to Flying, have the Resurgence ability. Exalted Martyrs can be obtained early and Exalted who evolve from Martyrs keep the Absorb Pain ability (as well as any Mystical City Upgrade they may possess, like Mercenary from Trading Posts), which works wonder combined with Resurgence!
Through a series of commented videos, Marcus shows how to quickly build enough Martyrs, research Exalted Martyrs and then evolve the believers into Exalted! By turn 18, he has almost a full stack of Elite Exalted (this video and a similar performance by DarkRider in a tournament game led to nerfs for this strategy in the PBEM & Single Player balance mod).


Hiliadan (Tigran Warlord) vs El Lobo (Human Necromancer) - Heptatopia and Monoculture in a duel
This series of videos of a 2017 PBEM Duel Tournament match shows that it's possible to get Heptatopia and Monoculture even on a small map ("Tournament size" to be precise; that's an additional map size provided by the PBEM & Single Player balance mod). The comments on the video associated to each turn are not focused solely on Heptatopia and Monoculture (unlike the videos on the Exalted Martyr rush) but strategic considerations related to these two Empire Quests are nonetheless regularly mentioned.
The full strategic breakdown of the constructions required and the turns when each Racial Governance upgrades are obtained is detailed on the AoW3 Strategy and Tactical Guide from Academy Games on the Battlefield.com


Hiliadan (Dwarf Dreadnought) & rickyroo222 (Frostling Theocrat) vs rrrrookie (Frostling Arch Druid) & Jonny Thunder (Halfling Rogue) - Epic game!
This epic struggle is part of the 2016 PBEM 2vs2 Team Tournament. After a catastrophic start, Hiliadan tried to get back to steam but his team faced waves after waves of attacks from rrrrookie and his team-mate. Combined with big mistakes on Phoenix Rising (Hiliadan + rickyroo)'s side, this led to some difficult times! Highlights:
– rush of rrrrookie on turn 19 and how Phoenix Rising responded to it, check out the turns 19 to 23
– 2nd wave of attack from rrrrookie from turn 28 to 32
– 3rd wave attack from Jonny Thunder on team Phoenix Rising, killing rickyroo (and illustrating why your Leader always have to be together with strong stacks): turn 35 to 37
– 4th wave attack immediately after the 3rd wave, also from Jonny Thunder: turn 38 and 39
– 5th wave attack, led by rrrrookie: turn 47 and 48
– final wave of attack by Jonny Thunder and tentative of sneaky attack with a single Tireless Life Drain hero by Hiliadan: turn 54 to 56 (check out videos from turn 52 and 53 to see how the hero, Mira, got her gears, succeeding the might Tara to lead the sneaky attack vs rrrrookie)


How to use blocking, splitting and positioning? Guide to tactical combat - Example with a Trading Post
This video, which is actually the recap of turn 5 of the 2vs2 game mentioned above (Hiliadan & rickyroo vs Jonny & rrrrookie), shows in details a tactical battle at a Trading Post. It illustrates several concepts defined in the AoW3 Strategy and Tactical Guide from Academy Games on the Battlefield.com and can be considered a video "to watch" for all those who want to get the basic tactics to beat the AI defending sites in difficult settings.


How to clear a Lost City before turn 10?
Finally, this video is part of the "Advanced Tutorials" and is probably the most impressive in terms of timing: the clearing of a Lost City happens on turn 8. It shows how to abuse the weakness of AI's behaviours and maximize the use of Necromancer's spells and Cadavers' abilities. Similarly to the video above, it's part of a tournament match, Hiliadan vs DarkRider on round 2 of the 2017 PBEM Duel Tournament. Despite this impressive early game clearing, I (Hiliadan) lost that game in the end: very early clearing of high level sites is not sufficient to win games fortunately!


If you're still hungry for more videos after watching these key videos of 2017, the best is probably to subscribe to the channels of these three players (click on their name to reach their channel):

Hiliadan: a veteran AoW3 PBEM player, currently ranked #4 in the general ranking and #9 in the PBEM ranking. I play only PBEM (and Arena mode now!) and I record short and concentrated commented summaries at the end of each of my turn for high-stakes games. No small-talk, relatively short, commented, videos focused on advanced PBEM tactics and strategies, with all classes and races.

Marcuspers: a veteran AoW3 player but experienced both with PBEM (ranked #6) and live MP. He is currently ranked #5 in the general ranking. Marcus also does commented summaries of his PBEM turns, compared to Hiliadan's videos, his are usually relatively longer and show more tactical battles. He also published several strategic guides (rushes for Exalted, Shadow Stalkers, and Eldritch Horrors). His videos are commented summaries of PBEM turns and video guides for advanced strategies.

DreadReapr: one of the best live MP players but an impatient PBEM players who dislikes manual tactical combats vs the AI, his #33 ranking does not make justice to his skills (very few live MP games are reported so it's mainly PBEM that lowered his ranking). DreadReapr is very good at optimizing his building and research on the strategic map and can get T4 and strong armies very early, especially when playing Tigran Warlord (beware of the Manticores raining on you!). His videos are full recording of his live MP matches and are not commented.


There have been many more videos published by the competitive community, too many to list them all here! You can find them back in the video library on the AoW3 Wikia. In addition to videos from Hiliadan, Marcuspers, DreadReapr and Fluksen (live MP, cut and commented), you'll also find videos from Nemesis Zero (live MP, not commented), gabthegab (PBEM, full turn, not commented), Techno (live MP, not commented) and Tussel (PBEM, full game, not commented).

These few bullet points provide an overview of what is on the library:


  • Intermediate level tutorials:


    • A gathering of videos providing advanced tips for AoW3 players. The topics covered include:
      - clearing of low and intermediary sites (up to Epic)
      - general tips on how to play on the strategic map


  • Advanced level tutorials:


    • A gathering of videos providing advanced tips for AoW3 players. The topics covered include:
      - advanced strategies: Theocrat's Exalted Martyr rush, Rogue's Shadow Stalker rush, Sorcerer's Eldritch Horror rush, and example of Monoculture & Heptatopia rush.
      - advanced tactics like clearing of high-level sites (Legendary and Mystical) with relatively low level units in early turns


  • Full matches



You can search videos by sites cleared, by class, by race and the best videos are tagged ("Good example" and "To watch!").
The library will be regularly updated to include the latest videos. You can follow it if you have a Fandom account ("Follow" link at the bottom left if you're logged in) to get alerted by the latest updates. New videos will be flagged to be easily identifiable, and will always be at the top of each table.
Feel free to propose videos to add to the library (through comments here or on the forum).


If you're looking for more videos, you can also check the PBEM & Single Player Balance Mod presentation video and the videos from the July 2017 Live Chat Event that presented the Shadow Realm Community Expansion, the Arena mode and a lot of other great content from the community.






PBEM and Single Player Balance Mod v1.23 released: a small but impactful update
Released on its beta branch only 1 month after v1.22, the balance's mod v1.23 contains only 10 main changes but its impact on heroes' and Leaders' builds should still be significant. This small updates focuses on making rarely used heroes and Leaders' abilities more useful, brings light adjustments to Necro and a few other small fixes/changes.

2017-12-20 23:07:51| Posted by Hiliadan

Breaking the slow pace of release that had characterised v1.22 (first release on the beta branch in July 2017, 3 months after the finalization of v1.21, and then more than 3 months elapsing before the "official" release on the main branch in early November), v1.23 is a small update that re-establish the previous rhythm of one release every 2-3 months. The objective is both to be more responsive to emerging and unplanned balanced concerns, and to accelerate the pace of development of the mod, to be able to deal with all the major concerns that were expressed by the community during the consultation about the main balance issues (its results are displayed in this article). Balance is a never ending issue but it should be possible to deal with all major imbalances in a reasonable time frame, and leave only minor issues unattended.

v1.23 is already available on the beta branch of the balance mod and will be released on the main branch around 20 February.

The guiding principles of v1.23:



Abilities have been made more interesting by tweaking their costs and, in some cases, improving their benefits: e.g. Infiltration Squad now gives IMPROVED Wall Climbing


  • Continuing to tweak the balance for Necro (Ghouling Strike, Energy Drain), with further tweaks to come in future updates of the mod;



  • Starting to make rarely used units more interesting: the first change implementing this priority for balance (see poll) facilitates access to produced Succubus, but (much) more will come in v1.24;

  • Fixing recently discovered issues and bringing adjustments: Combat Healing's cooldown, Public Bath, over-powerful heroes from Cosmic Events (who could be mind-controlled, harming end-game power balance), and the possibility to reach Sage (Empire Quest) very early with luck and Storm Magic + Planetary Alignment.



On a related note, Der Mentat announced on the Steam Workshop's page of his compatibility mod for the Empire Building mod and the balance mod that he would probably update it in December, to take into account v1.22 (and then compatibility for v1.23 probably in 2018?).


As mentioned in the previous paragraphs, in the future, v1.24 should bring many more changes to make rarely used units (e.g. racial Pikemen and built Dwelling units) more interesting to build. Future versions should also start tackling one key aspect of the game, Racial Governance, but also non-summon strategic spells, many of which are uncompetitive compared to summon spells and a few very good strategic spells (e.g. Death March, Mana Fuel Cell, Iron Grip, etc.).


Full changelog of v1.23 (also available on the official changelog of the balance mod)
General
- Combat Healing starts with an initial 3 turns cooldown (was 4 turns).
- Spell upgrades for heroes cost 4 (was 5), except:
Chaos Rift (stay at 5)
Chain Lightning (stay at 5)
Last Stand (stay at 5)
Slayer’s Doubt (stay at 5)
Stiffen Limbs (stay at 5)
Repair Fortification: costs 3


Illustration of the cost decrease for heroes' spells with some Rogue spells


- Dirty Half Dozen costs 3 upgrade points (UP) (was 4)
Infiltration Squad gives Improved Wall Climbing (was Wall Climbing)
Chaplain costs 4 UP (was 3)
Pest Control Squad costs 4 UP (was 5)
Charge Command costs 4 UP (was 5)
Fleet Command gives Fast Embark and Mariner (was Mariner)
Holy Champion costs 4 UP (was 5)
Nature’s Resistance costs 4 UP (was 3)


Fleet Command's interest has been raised by giving Fast Embark to units benefiting from it


- Public Bath costs 120 gold (was 150)
- Heroes appearing in Cosmic Events have Mind Control Immunity
- A new setting is available for “Defenders Strength”: “Strong with Normal rewards”: Treasure sites do not give +50% reward value any more [this was not implemented due to technical issues]

Arch Druid

- Twisting Roots cannot start researched (was: could be a starting spell)

Necromancer

- Ghouling Strike has strength 8 (was 9)
- Energy Drain has a physical strength 10 (was spirit strength 10)
- Ghouled cities can be Plundered and Hasty Plundered (was only possible to Purify, Raze or – if playing Necro – Migrate them)  [this was not implemented due to technical issues]

Rogue

- Succubi cost 150 gold and 30 mana (was 170 gold and 30 mana)

Destruction

- Storm Magic is T5 (was T6).





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Alpha tests launched, and custom campaign announced for the Shadow Realm Expansion!
Some months have passed since the last news from the Shadow Realm Community Expansion but the team of volunteers designing it has not been idle! The Community Expansion reached a new stage at the beginning of November 2017 with the launch of the alpha phase of tests. Single players will also be pleased to learn that a custom campaign (it will be the first complete custom campaign for AoW3 when it is released!) has been added to the content of the expansion!

2017-11-05 15:04:30| Posted by Hiliadan

The preliminary design of almost all the content of the Shadow Realm Community Expansion has been completed: the Archon and Dark Elf Dwellings, the Shadow Elf Race, the new structures for the new Shadow Realm layer, the Shadow Demon roaming independents (check out the last article entirely dedicated to the expansion, which introduced the first video of the Shadow Elves and the article about the July 2017 live chat with the team developing the expansion)… And most of it has also been modded into the game. That has allowed a first stage of testing to begin, the alpha phase. Despite the progress in 2017, many things are still missing (in particular icons!), many others are buggy and much needs to be balanced. The details of all the units, abilities, etc. are thus likely to change significantly during the alpha test, and many bugs will be hammered out.


Official launch of the alpha tests on 1st November!

To conduct the first tests, a small team started a PBEM game with 4 humans (Marcuspers, Markymark, Refineus and Hiliadan) and 4 AI. This game is probably going to be restarted after a few turns, when an updated version of the expansion is released, as things are being fixed and added rapidly.


Shadow Elves require a different way to play in tactical combat but have a very strong (maybe too strong?) potential with Life Stealing Cavalry and Shadow Shifting Irregulars

These PBEM games will also help to spot balance issues with the Shadow Elves (SE).


Their extra +2 resistance makes them good against elemental damage and the Shadow Shift grants Frost Weapons to Touched, making them quite effective against Phantasm Warriors

A new member has been welcomed in the Shadow Realm development team, Refineus! He oversees the development of the custom campaign for the expansion. The campaign will start where the story of the Eternal Lords DLC stopped, and let the player investigate what lies beyond the Shadow Gates. Characters from AoW2 and AoW3 will be met again and their story and ambitions explored further, while the player will have to face the threat originating from the Shadow Realm.


Ready to go back to Athla and to the Shadow Realm in the new campaign?

More will be shared about the campaign as work on it progresses. Additional articles about the new structures, the Archons, the Shadow Demons and the Dark Elves, will also be drafted (as promised in previous articles about the expansion).






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